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Jumpstart kindergarten 1998 online
Jumpstart kindergarten 1998 online




  1. Jumpstart kindergarten 1998 online software#
  2. Jumpstart kindergarten 1998 online series#

The backgrounds for the JumpStart World games were sketched and lined by the lead artist and illustrator Maurice Kimball. Vivendi Universal Games artist Marcela Cabrera did the illustrations for the games around 1998 and directed the art for the games developed the following year. Additional artwork was done by Knowledge Adventure's in-house and contract artist Ann Pickard for the first three games and Maurice Kimball drew the backgrounds in blue scale for the early games till the start of the 3D games.ĭuring the mid 90s, former musician and BigFins band member David Rees joined Knowledge Adventure as Art Director and music composer until his leave in 2002.

Jumpstart kindergarten 1998 online software#

Artįanfare Software did virtually paperless artwork by using a mouse and tablet to draw the animation for their first games. The storylines are kept shallow to keep the focus on okay without interruptions, to avoid boredom.

Jumpstart kindergarten 1998 online series#

Typically, the storyline involves one or more of a series of animated characters having a problem, with them asking the player to help them solve it therefore the games have a forward trajectory toward a goal. The drills are hidden inside fun and playful games that mask the learning. The purpose of the games is to drill young players in specific skills they need to master as part of their school curriculum. On July 3, 2017, Chinese company NetDragon acquired JumpStart. References to "Jumpstart" after this date often refer to the successor to Knowledge Adventure, rather than the Jumpstart series specifically.

jumpstart kindergarten 1998 online

On October 9, 2012, Knowledge Adventure announced it was changing its name to JumpStart.

jumpstart kindergarten 1998 online

The company had previously entered the mobile gaming market with 2010's JumpStart Preschool Magic of Learning, which was followed by other JumpStart and Math Blaster titles. On October 6, 2011, Knowledge Adventure announced the casual gaming brand Twisted Games. On February 19, 2011, Knowledge Adventure announced the JumpStart brand had entered the console market by making Crazy Karts for the Nintendo Wii (released February) and Deep Sea Escape (released March) and Legend of Lost Island for the Nintendo DS (released March). James Czulewicz, Vice President of Sales and Planning at Knowledge Adventure said that JumpStart Pet Rescue, launched August 2009, was the "first educational product for the Wii." The trademark "JUMPSTART GET MOVING" was issued by UPTO on November 23, 2010.

jumpstart kindergarten 1998 online

That year, Jumpstart was advertised as offering the first browser game with "high quality 3D graphics and advanced gameplay". Modern era (2009-present)Īfter launching JumpStart 3D Virtual World in 2009, Knowledge Adventure noted they were adding online worlds and casual mobile games, console games, and traditional web-based browner games to their Jumpstart catalogue. JumpStart Typing, JumpStart Spanish, JumpStart Kindergarten II, JumpStart 1st Grade Reading, JumpStart 1st Grade Math, JumpStart 2nd Grade Math and JumpStart 5th Grade were premiered at the 1997 E3. On February 3, 1997, the privately held Knowledge Adventure was acquired by CUC International, becoming a wholly owned subsidiary of the CUC Software division alongside Davidson, Blizzard Entertainment, and Sierra On-Line CUC Software would be the label that marketed the JumpStart games. According to Chicago Sun-Times, Knowledge Adventure "started the baby trend when it introduced JumpStart Toddler in 1996". In October, Steve Chadima, vice president of marketing services at Knowledge Adventure said that while JumpStart sales were strong, and the series was about to be extended with JumpStart Second Grade, he said: "We're testing concepts for third grade to see if it is viable.I don't know if this is going to work with higher grade levels." JumpStart Adventures 3rd Grade: Mystery Mountain would end up being released in 1996, and many higher grade games followed. Microtimes retrospectively wrote that the acquisition of the early learning products augmented Knowledge Adventure's strengths.

jumpstart kindergarten 1998 online

Meanwhile, Listick was optimistic that the added resources of the larger organisation would allow him to create a "JumpStart Elementary School" of compelling and exciting children's software. Knowledge Adventure founder Bill Gross hoped the acquisition would allow the JumpStart series to expand into international markets, as well as multiple platforms, on-line, and the Internet, to supplement the home and school markets. Fanfare founder and chairman Barton Listick became vice president of Knowledge Adventure, while his staff relocated to Knowledge Adventure's headquarters in Glendale. Fanfare developed two more games JumpStart Preschool and JumpStart 1st Grade before being acquired by Knowledge Adventure in August 9, 1995. The first game in the early learning software series JumpStart, JumpStart Kindergarten, was created in 1994 by independent developer Fanfare Software (founded 1988) and published by Knowledge Adventures (founded 1991).






Jumpstart kindergarten 1998 online